I’m a multidisciplinary visual designer and concept artist who loves observing the world and translating it into imaginative visual stories.
Over the years, I’ve blended my background in game design, motion graphics, and illustration into a versatile practice — moving fluidly between concept art, storytelling, and experimental design.
My work thrives at the intersection of art direction, motion, and world-building, where small details shape big experiences. I’m drawn to visual development, storyboarding, colour design, traditional media, and documenting the world through outdoor photography.
If my work resonates with you, feel free to reach out or connect!
I’m always up for good conversations, collaborations, and creating something meaningful.
● Responsible for all 2D/3D game asset creation.
● Improved onboard user interaction through prototypes for the company's patented smart mat.
● Responsible for the Art Direction on level designs, characters, animation, storyboards and UI.
● Released 2 game titles and worked on 1 Fitness app for the product.
● Created Promotional art and video content for the marketing team.
● Designed hyper-realistic backgrounds as episodic themes.
● Concepted keyframe illustrations for the compositing department.
● Successfully worked with design team on IP development using Blender 2.8.
● Assisted the 3D pipeline with Blocking, Modelling, UV unwrapping and texturing game
assets under development.
● Delivered detailed digital illustrations and ensured clients’ satisfaction was met.
● Adapted to developing situations with team to progress completion on unique projects.
● Designed 100+ building 3D assets, mockups, iterations and renders in a timely manner.
● Worked flexible schedules including holidays and overnights to meet the business needs.
● Composited scenes for movies in a fast-paced environment independently.
● Assisted with feedback and made improvements on shots based on clients’ needs.
● Completed film scenes independently in a timely manner for deadline deliveries.
Films: The Meg (2018), A Wrinkle in Time (2018)
● Created concept art package for the studio's upcoming independent mobile game.
● Successfully worked with the compositing team and improved the existing pipeline.
● Overseen quality control on final stages of production in post-process.
● Created quality 3D assets in a highly iterative environment under tight deadlines.
Documentary: Atlantis Rising (2017)