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Calen Lewis
Calen Lewis
Concept Artist & Illustrator
Mumbai, India

Summary

I’m a multidisciplinary visual designer and concept artist who loves observing the world and translating it into imaginative visual stories.
Over the years, I’ve blended my background in game design, motion graphics, and illustration into a versatile practice — moving fluidly between concept art, storytelling, and experimental design.

My work thrives at the intersection of art direction, motion, and world-building, where small details shape big experiences. I’m drawn to visual development, storyboarding, colour design, traditional media, and documenting the world through outdoor photography.

If my work resonates with you, feel free to reach out or connect!
I’m always up for good conversations, collaborations, and creating something meaningful.

Skills

Concept ArtVisual DevelopmentMatte PaintingIllustrationTraditional ArtEnvironment DesignStoryboardingGame Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Keyshot
Keyshot
ZBrush
ZBrush
Illustrator
Illustrator
3DCoat
3DCoat

Experience

  • Game Designer and Concept Artist at Yipli
    Pune, India
    November 2020 - October 2021

    ● Responsible for all 2D/3D game asset creation.

    ● Improved onboard user interaction through prototypes for the company's patented smart mat.

    ● Responsible for the Art Direction on level designs, characters, animation, storyboards and UI.

    ● Released 2 game titles and worked on 1 Fitness app for the product.

    ● Created Promotional art and video content for the marketing team.

  • Concept Artist at Remote Freelance
    Mumbai, India
    February 2020 - January 2021

  • Concept Artist at Elliott Animation Inc.
    Toronto, Canada
    January 2019 - July 2019

    ● Designed hyper-realistic backgrounds as episodic themes.

    ● Concepted keyframe illustrations for the compositing department.

    ● Successfully worked with design team on IP development using Blender 2.8.

    ● Assisted the 3D pipeline with Blocking, Modelling, UV unwrapping and texturing game

    assets under development.

  • Concept Artist at Crush Visual Inc.
    Toronto, Canada
    February 2018 - August 2018

    ● Delivered detailed digital illustrations and ensured clients’ satisfaction was met.

    ● Adapted to developing situations with team to progress completion on unique projects.

    ● Designed 100+ building 3D assets, mockups, iterations and renders in a timely manner.

    ● Worked flexible schedules including holidays and overnights to meet the business needs.

  • Jr, Stereo Artist at Legend 3D | VR | VFX
    Toronto, Canada
    September 2017 - December 2017

    ● Composited scenes for movies in a fast-paced environment independently.

    ● Assisted with feedback and made improvements on shots based on clients’ needs.

    ● Completed film scenes independently in a timely manner for deadline deliveries.

    Films: The Meg (2018), A Wrinkle in Time (2018)

  • Freelance Concept Artist at Slicecore Inc.
    Illinois, United States of America
    July 2016 - January 2017

    ● Created concept art package for the studio's upcoming independent mobile game.

  • 3D modelling and Texture Artist at Ghost VFX
    Toronto, Canada
    June 2016 - September 2016

    ● Successfully worked with the compositing team and improved the existing pipeline.

    ● Overseen quality control on final stages of production in post-process.

    ● Created quality 3D assets in a highly iterative environment under tight deadlines.

    Documentary: Atlantis Rising (2017)